Prioritize Lightning, getting Arcane Flow to maybe level 3 or 6 in the process of maxing out your actual damage spell. So while a Warrior's basic attack damage at level 40 is only gonna be hovering around 50-80 (as a range, not an approximation), with a nice skill like Power Lunge he'll regularly be dishing out 200 damage and more. (Important note: as this skill is not weapon based, Backstab won't kick in here. Good thing though, as most of the game will be a non-challenging slaughter-palooza - and gratifying as that can be, it can get a little monotonous. But the real magic here is the swap. But that group skill will have you asking yourself why you didn't just bring the Thief with the mark 2.0 version of the Hunter's skill. Just to say though that the natural compliment to this is Backstab. There is some synergy here, but this team is not efficient. If the condition sticks that's 154 damage for the hit, which is better than any other spell (which this is), but if you do that this is all the Hunter is good for. But once again his Initiative skill is a step behind the Thief's. 7. This is the OP attack in the game. Most of my teams need other perks though, but still at 5 per battle that's only 6 (or 3) fights and you'll know all there is to know. Downloads. Easily making first few levels a breeze, spells costing nearly no energy and restoring energy with some skill or another furniture. This team has 3 casters and 1 specialist with a caster-like build, so Mind points will be in short supply, and potions will abound. Now, admittedly, it's this skill that helps make Bulwark SAKA in the first place, so it may seem unfair to call it just great. The Ninja and Barbarian have got the single targets very much handled. At least until the mid-late game where a few unique items come into play. Most useful for more durable type of party, where the higher their base health is the higher the additional benefit will be. The MP boost is a better bonus because max energy levels are lower overall, but again at high levels makes little impact. All of the fighter skills and many of the specialist skills are weapon based, so when your Barbarian or Ninja are dishing out 300-400% Weapon damage those bonuses are all similarly multiplied, and are again multiplied by another 100% on criticals. This guide is about strategy, so it's assumed you've come here because you're halfway through your first play-through or starting your second and you want to know how different it would have been if you'd had your Ninja be a Dwarf or a Goth or leveled different skills.

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