Pick whomever you wish (and available, if you already complete the Betrayer's Flight there may not be many candidates left) and completeHour of Rage. Stuck in Armag's Tomb : r/Pathfinder_Kingmaker - reddit A passage to the northeast beckons, but another diversion awaits. It also has a high enough Attack Bonus to strike even your tanks with frightening regularity. It's behind a secret door at the northernmost part of the map on the second floor. Exit the map and travel northwest to Temple of the Elk; enter the temple itself to be transported to the Bloom. Victory! If you don't pass the check, boost Perception and/or re-enter the area until you do. Youll do yourself a favor by rushing this Cleric and cutting them down before they can get up to too much mischief, a feat which is easier to achieve when approaching from the golem chamber to the southwest. (minor spoilers) Not all of the tomb doors are opening when I complete puzzles, the ice room and the pain room in particular. Best Ending guide - Pathfinder: Kingmaker - Neoseeker As soon as you enter the new room, Zorek, the keeper of the tomb will appear and challenge you to battle. Once youre through, continue down the hallway beyond to the northwest, but stay clear of the fork ahead of you. Armag's Tomb Part #1 Walkthrough Armag's Tomb, Exterior When you arrive, make your way forward to start a conversation with a camp of barbarians, who will inquire about the outcome of the battle. The wall influenced by this brazier is down the unexplored branch (northeastern hallway) of the Fireball trap intersection. followed by "I'm ready. Next, assuming you want the best ending, make Amiri (if available) their leader (she'll still remain in your party). Just keep your ranged characters back so they dont draw any attention to themselves. Sure enough, in the hallway ahead youll find two Spectres waiting for you, which were obnoxious enough foes the first time you faced them. The main walkthrough points out the locations that you pass and provides hyperlinks to the detailed coverage in this section. Failure also deals some damage to the party. Same rules as before, its on a delay, and its timed, so youll need to get to your destination, wait for the wall to lower, and when it does, pass through quickly. When you arrive, make your way forward to start a conversation with a camp of barbarians, who will inquire about the outcome of the battle.
armag's tomb walkthrough